Design Innovation: Make & Market Anything
A course that I really enjoyed and taught me a lot was the Design Innovation course from Professor Mammone. The style of this course was from the second meeting being put into teams and having the semester to create a product and startup company. The final was presenting a pitch to potential investors. I felt that this course really forced me to work together as a team to design a physical product, put together a robust project plan, and prepare and present an influential pitch presentation. The business skills I gained in this course I have used over and over since completing this course. (Jan 2019)
Design Thinking @ RUTGERS
Design Thinking is a human-centered, prototype-driven process for innovation that can be applied to product, service, and business design. This course examines the theory and practice of promoting and managing design thinking and innovation in the sciences and technology. The course explores successful use of design thinking frameworks for the design of strategies, funding techniques, business models, risks, and reducing barriers for introducing break-through products and services. The course will place particular emphasis on the importance and role of experimentation and learning from failure, as well as provide access to a series of tools that can help an organization decide whether, or not, to continue with a specific development process. Students learn theories and practices for innovation, tools and methods for design inquiry, and characteristics of “design attitude.” Make & Market Anything emphasizes hands-on project and studio-style project works and includes a comprehensive "make anything" 3D printing lab.
35 Berrue Circle
Piscataway, NJ 08854
Rutgers, The State University of New Jersey
• Understanding of design thinking and how it can be applied to a wide range of areas.
• Understanding of design principles and user focused solutions.
• Ability to evaluate, articulate, and refine, a new product or service offering, either as a start-up business or a new initiative within an existing firm.
• Understanding of innovation in a variety of industries.
• Ability to prototype a device in a makerspace.
Week 1. Introduction to Design Thinking
Week 2. Essentials of Design Thinking
Week 3. Introduction to Make and Market anything (studio lab, makerspace)
Week 4. Systematic Product Design Process
Week 5. Customer Needs, Product Specification, and User Interface
Week 6. Creativity and Concept Generation
Week 7. Prototyping
Week 8. Industrial Design
Week 9. Experience and Service Design
Week 10. Concept Model Design Review
Week 11. Design Economics and Design for Environmental Sustainability
Week 12. Intellectual Property Basics
Week 13. Product Architecture and Modularity
Week 14. Testing and Validation
Week 15. Final Project Demonstration